WhipVR, or "Whip and Tear"

An action game for PC VR, and Oculus Quest.



The whip.

Working title "WhipVR" is an action game for VR headsets. The player is given a ~2 meter long, physically simulated whip they can swing around to dispatch enemies. The project emphasizes the fun of this action above all else.

The game features a new kind of tile-based movement system designed specially for this game. The player is able to "jump" distances of around 3.6 meters, but the game offers nothing within this distance. The mechanic was designed to strike a balance between games such as SUPERHOT VR, which forces the player to dodge bullets with their body, and literally any other VR game, which obsoletes this with more gamey movement systems.

The enemy and locations are designed with a slight horror tinge, meant to play with the fact that the whip is a ranged weapon highly effective at long range and pitifully ineffective at short range. Enemies try to close distance, and get in player's blind spots. Enemies will also block the playe's movement system, forcing them to engage if drawing too close.

Development started in August 2020. I worked on the title alone until around January, 2021. Afterwards I led a team of 7 people, and concluded development in June 2022.
The team currently consisted of myself, 2 programmers, 1 level designer, 2 VFX artists, and 1 3D artist. Alumni of this game have gone on to work at studios such as Rockstar.